MEDICAL SYSTEM
Within Site - Phoenix, personnel will encounter an in-depth medical system featuring various injuries, status effects, and medical supplies used to treat them.
HEALING KIT
The Healing Kit enables the user to heal themselves and other injured personnel.
25 HP healed per use.
5 second use timer.
Cannot be used on personnel buffed by SCPs.
The HEALING KIT weighs 3 KG.
TRAUMA BAG
The Trauma Bag allows medical personnel to carry a large amount of medical supplies capable of treating a multitude of injuries.
The supply count is the following:
10 Bandages
5 Tourniquets
5 Splints
2 Pain Vitamins
The TRAUMA BAG weighs 10.3 KG.
IFAK
The IFAK allows combative personnel to carry a handful of medical supplies capable of keeping them in combat whenever medical staff is abscent.
The supply count is the following:
2 Bandages
1 Tourniquets
1 Splints
1 Pain Vitamins
The IFAK weighs 2.8 KG.
BANDAGE
The Bandage allows the user to stop a singular bleed on themselves or other injured personnel.
3 second use timer.
Consumed upon use.
The Bandage weighs 0.2 KG.
TOURNIQUET
The Tourniquet allows the user to stop a singular hemorrhage on themselves or other injured personnel.
4 second use timer.
Consumed upon use.
The Tourniquet weighs 0.5 KG.
SPLINT
The Splint allows the user to heal a singular fracture on themselves or other injured personnel.
4 second use timer.
Consumed upon use.
The Splint weighs 0.8 KG.
PAIN VITAMINS
Pain Vitamins enable the user to give themselves the "Numb" status effect, which provides immunity to tremors and heals any existing ones.
3 second use timer.
3 uses.
Must be dropped for shared usage.
The Pain Vitamins weigh 0.5 KG.
CHEMICALS
Alongside a medical system, personnel may also come across a complex system of chemical creation. These chemicals may provide a variety of effects, some positive such as increased sprint speed and health, and some negative, such as instant death and insanity.
CHEMICALS TABLE
CHEMICAL: FREAK
An example of effects caused by the chemical "Freak".
Freak is most commonly used by combative personnel for additional resilience during high-stake situations.
Slowly increases the user's maximum health permanently while damaging them,
Causes visible spores to grow on the user.
STIM
The Stim is an item created by collecting a chemical product from a centrifuge.
It is used to administer any kind of chemical or chemical combination.